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西悠瓦拉

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蓝帖翻译-暴雪称提高韧性只是修改PVP的折中办法

该日志已被收录到窝内推荐榜 标签暴雪  PVP  蓝帖  2010-02-04 21:22

原帖地址:http://www.worldofraids.com/wow-blue-tracker/us-forums/22748962335-gratz-blizzard-now-you-destroyed-pvp.html

网易地址:http://game.163.com/10/0204/15/5UMHELIS00313NCK.html

文章转载自暴雪官方论坛,由网易游戏频道AMMOG翻译(欢迎转载,转载请保留此行)
【其实我想说……这篇是我译的,不过不知道为啥没署我的名字orz】
网易那边放的是中文版,我这里贴翻译时用的中英对照。
我对竞技场和战场很不熟悉,如果有不足之处,欢迎大家指出~

附上小西曾经完成的翻译任务~汇总帖~(点击直达……欢迎围观)

——

玩家反映,TBC里开放了竞技场,时至今日仍有些人说这是个错误。之前战场的出现让野外PVP几乎消失了,很多人都在抱怨,但这些也就算了。本来圣骑士和死亡骑士都过于强力,互刷荣誉的人又把战场弄得很糟糕,暴雪最近还对PvP中的韧性和治疗进行了调整,彻底毁掉了PvP的乐趣。建议暴雪直接把PvP去了,省得玩起来闹心。

 

暴雪回应:As was stated in the post announcing the change to healing, we'll be carefully watching the effects the change has when coupled with the recent buff to resilience. Your feedback is always welcomed and will hold infinitely more water -- when you've proven through a carefully demonstrated critique of the healing and resilience changes -- that you've been through a great many PvP scenarios post-patch 3.3.2.

正如我们在前面宣布改变治疗效果的帖子中所言,我们一直在密切关注最近对韧性调整的影响。我们很欢迎您的反馈,也会据此进行以后的调整。但希望您在补丁3.3.2更新后,参加过许多场的PVP以后,再对治疗和韧性变化提出认真的批评和建议。

Q u o t e:
Gratz blizzard, now you destroyed PvP!

引用:恭喜暴雪,现在PVP终于被你毁掉了!

 


There's little need to cry "wolf!" right now, though we do hear such similar cries every patch for any number of reasons.

现在是应该未雨绸缪一下了,虽然每次补丁更新之后,我们确实都曾听过一些类似的抱怨。

Right now it's difficult to pull any useful feedback out of the original post given that the healing change was just released. There's only so much experience any player can have with it right now. We watched on the live realms what happened in Battlegrounds and Wintergrasp when resilience was buffed. In addition, we did a great deal of internal 3.3.2 Arena testing under these conditions. Given our observations, we felt it was necessary to go ahead with this healing change with the implementation of season 8. There will be plenty of time in this season for players to work out their strategies and team compositions under the current PvP conditions, and we will not shy away from adjusting things accordingly if we feel the recent changes aren't serving an appropriate purpose.
因为这个治疗的变化是最近推出的,所以暂时难以从上面的帖子中得到任何有用的回馈。现在玩家对于此项改变的体验还比较有限。我们关注了韧性的增益效果在战场和冬拥湖的作用。此外,我们还在3.3.2的环境下进行了大量的竞技场内部测试。根据我们的观察,我们认为有必要在S8中维持治疗的变化。在这一个赛季中,玩家将有很多时间进行PvP环境下的战术调整和团队构成磨合。如果我们觉得最近的变化不能达到目标,需要的话,我们还会相应调整其他东西。

We have said in the past that we try to avoid implementing changes such as the Arena/Battleground/Wintergrasp healing debuff as a way of balancing PvP separately from PvE. The fact of the matter is though is that it's a fine line to walk trying to maintain the integrity and fun of both aspects of game play.
在过去我们已经说过,为了将PvP独立于PvE、且保持其平衡,我们尽量避免在竞技场/战场/冬拥湖给治疗一个减益效果。事实是,要维持游戏的完整性和游戏乐趣,保持两者的界限蛮有必要的。

You've likely heard it before, but it's simply a constraint of development time and assets to completely overhaul game play systems or class abilities and talents. The amount of work and time required to make major adjustments to properly actualize improved systems of game play as World of Warcraft evolves generally means we have to devote a great deal of our resources to that process. This is why we say that we have larger plans for evolving all aspects of PvP in Cataclysm. We're planning and developing those systems right now, but they're going to take some time.

你可能已经听说过,彻底修改游戏系统或职业技能、天赋受限于开发时间和资金来源。为妥善实现魔兽世界游戏系统的改善,每个重大调整都需要付出巨大的工作量和时间。通常我们要在这一过程中投入大量资源。这就是为什么我们说,我们对大灾变中PvP的各方面都有更大的计划。我们正在规划和开发这些系统,但这些工作需要一些时间。

Q u o t e:
why dont you just remove PvP from the game?

引用:为什么你们不干脆把PvP给去了?


No. We rather like it. We're excited about what's coming. We've had a lot of fun with PvP both as developers and players over the lifespan of World of Warcraft. We know scores of players have had, and are having fun just the same, regardless of some of the issues that have been transparent over the years. We'll keep growing though, committing ourselves to making PvP as fun, challenging, and rewarding as possible, and would love for you to stick with us and constructively voice your concerns to help shape this game.
不,我们还是愿意保留这个系统。我们很期待接下来的改变。自从魔兽世界出现以来,无论开发者和玩家都通过PvP系统得到了很多乐趣。无论这些年出现过怎样的问题,我们都关注玩家在PvP时的收获和乐趣。我们会不断地成长,努力将PvP变得更加有趣、富有挑战性,且让玩家尽可能地大有斩获。希望你能够继续留在魔兽世界里,并为我们的游戏提出有建设性的意见,帮助塑造这个游戏。

 

In summary -- because I feel another paragraph is what you want -- we feel the healing change was necessary given the current state of PvP. We made a resilience change to reduce the feel of burst "GCD" fights in PvP, but we knew such a change could easily favor healers too much. These two changes do not cancel each other out; and we expect to see more fights where health pools matter more, where it's no longer a blur of DPS classes taking opponents from 100%-0% in seconds, or healers easily keeping health pools at, or close to 100% for prolonged periods. Certain classes or class combinations could prove to be too powerful as a result, and as we've said all along, we'll be watching and ready to react.

总之(我觉得你可能更想听下面这段话),我们觉得在PvP当前的状况下,治疗的变化是必要的。我们提出了韧性的改变,来减少PvP战斗中经常出现“公共CD”的情况,但我们知道这样的改变很可能更太过偏向治疗职业,(所以又削弱了治疗量)。这两个变化并不相互抵触,而我们希望看到治疗职业在战斗中发挥更大的作用。不再是DPS一番混战将BOSS从100%迅速杀到0%,或是治疗职业轻易地将团队血量长时间保持在100%左右。某些职业或职业组合可能出现OP,但正如我们一直强调的,我们将密切关注并准备对这些情况作出回应。

分享 12 条评论

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评论

  • 沁沁♀小雪
    TOP 回复 FD
    沁沁♀小雪 2010-02-04 21:32
    新一代翻译帝咩~\(≧▽≦)/~
  • TwoB枫很囧
    TOP 回复 CD#2
    TwoB枫很囧 2010-02-04 21:33
    惊现牛人!
  • TNT911
    TOP 回复 CD#3
    TNT911 2010-02-04 22:50
    = =治疗的杯具又要来了?
  • 西悠瓦拉
    TOP 回复 CD#4
    西悠瓦拉 2010-02-04 22:52
    沁沁♀小雪: 新一代翻译帝咩~\(≧▽≦)/~
    果酱果酱了……
  • 鈲鈲
    TOP 回复 CD#5
    鈲鈲 2010-02-05 17:28
    TNT911: = =治疗的杯具又要来了?
    很明确的告诉你,就是在增强MS,因为真言术 盾,不受次影响
  • 艾夏
    TOP 回复 CD#6
    艾夏 2010-02-06 12:29
    韧性你妹。。。。。果断的删除韧性,回归60年代才是王道。
  • TNT911
    TOP 回复 CD#7
    TNT911 2010-02-06 16:20
    鈲鈲: 很明确的告诉你,就是在增强MS,因为真言术 盾,不受次影响
    我SM被削弱了?
  • Donttouchme
    TOP 回复 CD#8
    Donttouchme 2010-02-08 01:26
    顶啊 喜欢PVP的飘过!!!! 喜欢JJC
  • 亡魂冤魄
    TOP 回复 CD#9
    亡魂冤魄 2010-02-09 19:55
    怎么说呢PVP或许有不对的地方,但回归60 想过没...60时代对于治疗 T来说是什么一个地位?玩过60级时代的人都知道 治疗就是移动荣誉 T?T3的被人家T1的法师虐...
    如果只是取消韧 那请问只是副本装的不是很容易被秒掉?
    韧就是为了尽量毕免秒与被秒...如果没了韧 那所有职业不就等同于3.0的黄金圣斗士和奥法?
  • 亡魂冤魄
    TOP 回复 CD#10
    亡魂冤魄 2010-02-09 19:56
    TNT911: 我SM被削弱了?
    玩什么不好,玩SM..看咱玩MS的..擦边球啊
  • 櫻華月
    TOP 回复 CD#11
    櫻華月 2010-02-10 03:00
    不得不說.JJC里能用橙色武器实在是逆天..这个限制首先就要加入JJC规则里..不然改得再多也无用..而且PVE的装备大多比JJC装有用..要么就不允许用PVE装..要么就使得2种装备趋于平衡..哎..蛋疼
  • 娑罗双树
    TOP 回复 CD#12
    娑罗双树 2010-02-10 22:08
    盗贼,内牛满面!